Filed under: Uncategorized | Tags: AC Milan, American Outlaws, Argentina, Brazilian National Team, Chile, EA Sport, Electronic Arts Inc., FIFA Soccer 12, FIFA Soccer 13, FIFA Soccer 14, George Weah, La Barra Brava, Liverpool, Marco Van Basten, North America, Paolo Maldini, Pele, Ruud Gullit, The Simplest Game
Electronic Arts Inc. has announced that its FIFA Soccer 14 video game, set for release in North America on September 24, will for the first time feature all-time greats such as Pele, Ruud Gullit, Paolo Maldini, Marco van Basten and George Weah, as well as the Brazilian National Team. In all, the 2014 version will draw on 33 officially licensed leagues and more than 600 clubs and 16,000 players. Among the newcomers are the Argentine and Chilean first divisions.
The 2013 version of EA Sport’s FIFA Soccer video game sold 353,000 copies the day of its launch in the U.S. last September, a 42-percent increase from the 2012 edition. By January, EA reported that its FIFA Soccer 13 had sold 12 million units, up 23 percent from the same period for FIFA Soccer 12. [August 20]
Comment: It was called “The Simplest Game” during its beginnings as an organized sport in the 19th century, but it took high tech to lift soccer in this country to its current standing.
Without soccer news and league and club sites available via the worldwide web, American fans trying (and usually failing) to follow soccer would still be at the mercy of hidebound sports editors and sportscasters here who were indifferent or even hostile toward the game.
Without the cable TV explosion, American viewers would still be limited to the occasional match with Spanish language commentary–live or perhaps delayed by as many as two weeks.
Without social media, there would be no way for huge groups of fans to assemble, organize, and call themselves things like “American Outlaws” or “La Barra Brava.” Throwing a viewing party at the local soccer-friendly bar for a big match would be a word-of-mouth proposition.
Consider EA Sports’ FIFA Soccer franchise, then, gravy, but a vital gravy.
EA’s soccer video game, introduced in 1993, has become a sensation among the U.S. college crowd–the kids who have played soccer, understand it and, after they graduate and somehow find gainful employment, can buy tickets behind a goal to support the local MLS club or, more likely, keep the local barkeep happy while cheering on televised heroes many time zones away.
But EA and their competitors are also converting the previously unconverted, the young adults who’ve never played soccer–or were turned off back when they tried. Soccer can be very, very off-putting to anyone who has never played it. The fitness required is daunting to the outsider, and the skills required are beyond daunting. So imagine the enormous gulf bridged when a college sophomore with two left feet but two healthy thumbs can control the destiny of Liverpool or AC Milan. Suddenly, electronically, while burning up at least two calories a minute, he’s in the middle of a high-profile match, surrounded by a passionate crowd, and–somewhat–in control.
The American youth soccer boom has been generating an increasing number of adult passengers since it got underway in the 1970s. Credit things like video games with picking up even the stragglers. If you live in a country with a true soccer culture, you can easily become a fan–even a rabid fan–without having to have played the game; in a country like the United States, you have to. Thanks to high tech, everyone, from the college’s star midfielder to the couch potato in the dorm room next door who can’t juggle a ball beyond one touch, can look you in the eye and say, “You kidding? Of course I play soccer.”
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